Slava Baravik, Michał Wojciechowski, Jeroen Theeuwen, and Mateusz Szewczyk created something truly terrifying.
Survival horror Cronos: The New Dawn is filled with eerie monsters that look like human centipedes, and we have a great opportunity to witness how they were created.
Slava Baravik presented his centipede rig, which he created for the game using a model by Jeroen Theeuwen, additional rigging by Mateusz Szewczyk, and animation by Michał Wojciechowski.
The creepy creature can climb walls, thanks to the procedural work done in Unreal Engine. The artists used a control rig to bend character animation according to the surface shape and utilized a system of traces to match feet to the surface, making the monster walk on walls seamlessly.
"Playing additive flinches is tricky with such anatomy, so I implemented a universal algorithm working for any character of any anatomy, using only a control rig. No physics is involved, all done procedurally, easy to set up, predictable, easy to control, no feet sliding."
Baravik can teach you more on his LinkedIn and YouTube channel. For example, how to create creature locomotion.
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