Houdini Guide: Simulation with Liquid Pixels
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by michael clarke
2 hours ago

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by Jonathan Hemmens
4 hours ago

Hi Jamin, It's probably fine to ask this if they haven't mentioned in on the job posting. However, if you understandably feel awkward doing so, I would recommend checking out Glass Door for average salaries for the position. This might give you a better idea :) cheers for reading.

There's a reason why it's called a Beta ... or Release Candidate, but yeah, go blender community!

Houdini Guide: Simulation with Liquid Pixels
19 September, 2018
News

Mike Stoliarov has shared an astonishing new 1,5- hour guide for Houdini users. Take some time and learn new tricks. 

The guide focuses on liquid pixels creation in Houdini, also showing how to render the final simulation in Mantra. It shows all the essential steps, from start to finish, so you’ll figure out the process in no time. Still, you might need some Houdini knowledge to recreate the effect. 

The artist has also shared all the materials. You can download them from here

Tools used:

  • Houdini 16.5
  • Fusion
  • After Effects

It is also worth noting that an average render time for 1 frame is about 15 minutes for Full HD resolution.

Make sure to discuss the guide in the comments below. 

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