3D Artist known as Hisakuri, who specializes in creating 3D models for VRChat, has shared a method for creating a moving water surface by converting a NURBS plane into wires and then using follicles.
Previously, they demonstrated how follicles can be used for moving effects like tears or other details on a mesh surface, not just for hair:
However, this method might cause a model's surface to appear jagged unless it's subdivided very finely. Try experimenting with this workflow and check out some other Hisakuri's tips: