This is beautiful, great work. Would love to walk around in this city
Wow, I am 22 years and self thought still trying to be a good artist, I am using blender in a country where no one cares. Thanks a lot for this inspiring article. I am not as good as this, you are very good.
Awesome. Really great tips for beginners like me to start working correctly.
TimefireVR has uploaded a tutorial on creating different paint splatters in Substance Designer with the final graph being quick, simple, and versatile. The guide outlines 3 different paint shapes: splatters, blotches, and smears. The shapes were built with various noise and grunge textures from Substance Designer. The most amazing thing is that you can upgrade this graph for your specific purpose.
If you want more tiny splatters or larger blotches you can add those into the graph easily. Colors were also created directly from Designer utilizing gradient maps. The output is a watercolor or marbled effect that’s entirely adjustable. The benefit of using a gradient map is that you can sample color based off any image for quick and interesting variations.
In addition, we show you which parameters to expose for the greatest flexibility such as: hue, saturation, lightness, and the intensity of different splatters. The end result is an “.sbsar” to use in Substance Painter on any mesh. In this example, we apply the material to various props and furniture. Masks can even be utilized in order to only get paint splatters where you want them.