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How To Implement 3D Aiming Using Sprite Stacking In GameMaker

A tip from the creator of Rusted Moss.

Emlise, previously known as Faxdoc, the developer behind Rusted Moss, a pixel art-style, twin-stick shooter metroidvania where you use a grapple to swing across the map, has shared a brief tutorial on her experimentation with 360-degree aiming.

No, it's not a 3D model run through a pixel filter, it's a bunch of 2D images stacked on top of each other. Emlise shared that she created this effect using just GameMaker's sprite editor. With the sprite stacking method, you don't need to create separate sprites for each angle. So, if you want to change the design, like a pattern on the back of a jacket, you only have to edit the stack.

A while back, we shared the procedural 2D animation breakdown from Rusted Moss, along with the code for you to study:

Check out Emlise's latest stunning pixel art and follow her on X/Twitter for more game dev tips and updates on her projects:

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This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

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