Hurricane: New Multi-Solver Physics Engine For Blender
It allows fluids, cloth, soft bodies, and granular materials such as sand to interact with each other in a single simulation.
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Hurricane by BeFX Studios, the developers behind MatPlus, is a newly released physics simulation engine and particle solver for Blender. It's aimed at artists who want to create advanced simulations and explore the possibilities of physics-based effects.
Hurricane uses a hybrid DDR and XPBD solver, allowing it to simulate different types of materials in the same system. One of Hurricane's key features is the Hurricane Expression Language, a built-in scripting system that lets users write custom scripts directly in Blender to control and interact with particle simulations in real-time. HEL is said to provide a level of flexibility similar to VEX in Houdini.
Hurricane
Hurricane also integrates closely with Blender's Geometry Nodes. To help users get started, Hurricane includes a collection of ready-made template scenes, pre-written HEL scripts, and optimized shaders that can be used as a starting point for creating simulations.
At the moment, Hurricane runs on the CPU and is optimized to make full use of multi-core processors for fast simulation performance. The developers say full GPU support is coming in the final release, allowing physics simulations, mesh generation, and whitewater effects like foam and splashes to run on the GPU. Future updates are also planned to add more advanced FLIP and MPM solvers.
You can find detailed documentation here and purchase the tool by clicking this link.
Hurricane is actively being developed and will continue to receive regular updates. A purchase also includes access to the official Discord server, where users can get support, report bugs, and suggest new features.
We also recommend checking out ZOZO's Contact Solver for penetration-free simulation and NeXus for Blender, now out of beta:
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