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Blender 5.2 LTS Has Been Released

New Geometry Nodes-powered physics, a Thin Wall mode in Principled BSDF, a Texture Cache system in Cycles, and plenty more.

The incredibly productive Blender team has launched Blender 5.2 LTS, a major release that introduces powerful new tools and significant behind-the-scenes changes, along with two years of Long-Term Support updates. We've covered many of the new features over the past few months, but if you missed anything, this article brings together all the important additions in one place.

One of the biggest highlights of Blender 5.2 is definitely the experimental Geometry Nodes-based physics for hair and cloth. At the heart of it is the new XPBD Solver node, which is complex and intended to be used inside more user-friendly assets. Advanced users can customize the simulations further, adapt existing node groups by editing constraints as needed, or create a new simulation system from scratch.

Blender 5.2 also expands Geometry Nodes with the new Sample Sound Frequencies node and Sound socket, making it easy to create audio-reactive animations and simulations.

You can load sound files directly into the node tree, and adding the same audio to the Video Sequencer lets you hear it during playback, just set Playback Sync to Sync to Audio.

Another welcome addition is the new Mesh Bevel node, bringing long-awaited detailed procedural control over the edges or vertices. It works similarly to the Boolean modifier, but with a few differences that make it better suited for the Geometry Nodes workflow.

Geometry Nodes gets even more flexible with the new Get Geometry Bundle and Set Geometry Bundle nodes, and you can now use Geometry Nodes modifiers with empties too, useful for custom simulation effectors and procedural effects that don't need any original geometry.

Next up, Blender 5.2 adds the new Thin Wall mode in the Principled BSDF node. It makes it possible to render thin materials like paper, leaves, and window sheets with more realistic physical behavior.

Watch SouthernShotty's video below for a deeper look and see Christopher 3D's comparison renders with Thin Wall enabled and disabled:

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For scenes with a lot of image textures, the new Texture Cache can help reduce memory usage and improve startup times. It works by creating smaller, optimized texture files that only load the tiles and resolutions needed for rendering. While Texture Cache can make a big difference in some cases, it also comes with a small rendering performance cost and requires additional disk space.

Sequencer, Compositor, Sculpt Mode, Grease Pencil, Eevee, and beyond received huge updates in Blender 5.2. Watch the overview by Jonathan Lampel, Wayne Dixon, Cartesian Caramel, and Paul Caggegi at the top of the article and check out the full release notes by clicking here.

The new splash screen features a cave lion (Panthera spelaea) by Joanna Kobierska. Enjoy this reel showcasing the creativity of the Blender community:

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