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Blender 5.2 LTS's New Thin Wall Feature Explained

Learn how Thin Wall mode works for rendering translucent surfaces and how to create a creepy frosted-glass effect with it.

Among the highlights of Blender 5.2 LTS, which recently moved into beta, is a surprisingly powerful new addition to the Principled BSDF node called Thin Wall. It effectively helps fix a bunch of long-standing transparency issues and makes it much easier to render things like paper, leaves, frosted glass, and other translucent materials.

In the new video, SouthernShotty explores how Thin Wall works and compares it to older workflows. You'll learn how to replace Solidify modifiers for thin transparent materials, create bubble and thin-film effects, and improve foliage and leaf rendering. You'll also see how to create this creepy silhouette effect behind glass using Thin Wall.

SouthernShotty has previously made a video on new Geometry Nodes-based physics for hair and cloth:

We also recommend checking out Pau Homs' tutorial on the new Paint Filter node:

Catch up on all the latest updates, including the Compositor cache for fast playback and a range of new nodes, in a recent episode of Blender Today LIVE:

Make sure to update your current LTS version:

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