3DToAll has presented IKMAX, a new rigging tool for 3ds Max.
3DToAll has presented IKMAX, a new rigging tool for 3ds Max. The process here is quite simple: click on the mesh to place a joint and use sliders to adjust skinning for a faster starting point that can be later refined using built-in tools from 3ds Max.
Customers can use fast attach to quickly append objects to the rig by selecting them and clicking to a body part to attach to the relevant bone. The plugin also supports mirroring adjustments plus a one-click skin wrap option for clothing and more. There is animate test function (to test rigging) that adds an animation automatically.
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You can get IKMAX for $45, but it is now available for $29. Versions for Cinema 4D and Maya are said to be planned for release in a couple of months. You can learn more on 3DToAll’s website.