Technical Artist and Head of Worldwide Substance 3D Evangelism Wes McDermott has recently shared a new concise tutorial that will help you improve your Substance 3D Painter workflow and learn more about Adobe's renowned texturing software.
Covering five useful tips in five minutes, Wes talked about using Painter for UV packing, spoke about tweaking Samples Per Pixel, showed how you can get the most out of drag-and-drop textures, discussed using Blending Modes for channels, and shared a neat way to fix Normal Map artifacts. You can watch the full tutorial attached above or by visiting Wes' incredible YouTube channel.