By Idean Keshmirian.
Idean Keshmirian decided we all needed some mecha dragons in our lives and created an amazing setup with Blender's Geometry Nodes, making the creature's slithering incredibly satisfying.
The artist shared a breakdown of the dragon if you want to make something like this, too. First, you need to create a Bézier curve as the general guide for the body and then animate this curve. "The body will zigzag around this curve, but overall follows its direction as a loose 'spine.'"
The dragon object has a "zigzagging" curve pattern with curves that curve to the previous curve object. You can use math for the whole thing or just be creative. "The bread and butter of my setup though was separating each point's position to XYZ and piping each individually into sine/cosine nodes."
To set up the dragon's spine, convert the curve into points, instance a segment object onto a point, and align its rotation to the tangent of the curve. Check out the full explanation to see the nodes Keshmirian used.
Also, take a look at the creator's other works on Instagram, including this frantic hyperlapse.
Join our 80 Level Talent platform and our Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.