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INSYDIUM Released NeXus For Blender Beta

Download the powerful GPU-accelerated particle and fluid simulation system now.

Since April, INSYDIUM has been previewing a Blender edition of NeXus, the company's powerful GPU-accelerated particle and fluid simulation system previously available only for Cinema 4D. The long-awaited beta is finally here, so you can dive into everything from fluid dynamics and fire to organic spreading effects and constraint-based dynamics.

To use NeXus for Blender, you'll need Blender 4.3 or later. Because NeXus is GPU-accelerated, it also requires a modern graphics card with up-to-date drivers and at least 4 GB of VRAM. On Windows and Linux, NeXus requires support for Vulkan 1.3, and on macOS, it requires Metal 3.

Also, an INSYDIUM Customer Account is required to access the beta and manage your license. If you already have an account, you're ready to get started. New users can create a free INSYDIUM Customer Account here.

Here's what the beta includes:

Simulation

  • nxConstraints: particle constraint solver with multiple constraint types;
  • nxExplosiaFX: fire and smoke;
  • nxFlock: flocking behaviour;
  • nxFluids: liquid and granular simulation with PBD, SPH, FLIP and APIC solvers;
  • nxInfectio: infection and contagion spread between particles.

Emission, Meshing, and Curves:

  • nxEmitter: the source of particle birth;
  • nxGenerator: instance meshes at every active particle position;
  • nxMesher: generate a polygon mesh from particle emitters;
  • nxTrail: particle trails as a viewport overlay or curves;
  • nxUpres: upres particles from source to destination emitters.

Forces:

  • nxAttract: attract particles towards the modifier or target objects;
  • nxAvoid: make particles avoid specified objects;
  • nxDrag: apply aerodynamic drag to particles;
  • nxExplode: explode particles outward from a point;
  • nxGravity: apply gravity force to particles;
  • nxSplash: splash cone effects that push particles outward;
  • nxTurbulence: turbulence noise force;
  • nxVorticity: vorticity confinement force;
  • nxWind: apply wind force to particles;

Motion and Shaping:

  • nxBlend: blend parameters between neighbouring particles;
  • nxCover: cover target object surfaces;
  • nxDirection: layered control of particle direction;
  • nxFollowGeo: follow geometry surfaces or edges;
  • nxPush: push particles apart to prevent overlapping;
  • nxRotate: apply rotational force to particles;
  • nxScale: scale geometry, radius, or mass with layered operations;
  • nxSpeed: layered control of particle speed;
  • nxSpin: layered control of particle rotation;
  • nxSticky: stick particles to object surfaces;
  • nxWave: wave motion using noise patterns.

Interaction and Control:

  • nxCollider: collide particles with mesh objects;
  • nxColor: layered particle colour control;
  • nxKill: kill particles by volume, objects, or count;
  • nxLimit: limit particle properties with layered operations;
  • nxQuestion: per-particle conditional logic.

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