I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.
Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.
Sander Vander Meiren has demonstrated his new interactive foliage system for Unreal Engine 4.
You may remember Sander from a little Uncharted-inspired scene he showed last year. He kind of continues his work with natural environments, this time presenting a system, which makes all the foliage in the level interactive. Unfortunately, he’s not distributing this product, but you can still check out the feature list.
– physically based collisions (spawnin and despawning physics assets)
– vertex shader to add “Floatyness”
– Working physics actors (forces and impulses)
– Fire propagation with foliage destruction
The whole scene was set up in UE4, while the assets were created with some 3DS Max and Substance Painter magic.
UPD: The artist has released the cleaned up version of the foliage system’s project files and a user guide on how to change it to make it work with other foliage.
He also wrote a paper on his thought process of solving interactions with foliage.