amazing stuff man
Am I tripping? I Always thought "pixel art" was based on those 8-bit old games, with hard pixels and little shapes to form scenes. THis is NO PIXEL ART in my conception, but mere digital images.
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Sander Vander Meiren has demonstrated his new interactive foliage system for Unreal Engine 4.
You may remember Sander from a little Uncharted-inspired scene he showed last year. He kind of continues his work with natural environments, this time presenting a system, which makes all the foliage in the level interactive. Unfortunately, he’s not distributing this product, but you can still check out the feature list.
– physically based collisions (spawnin and despawning physics assets)
– vertex shader to add “Floatyness”
– Working physics actors (forces and impulses)
– Fire propagation with foliage destruction
The whole scene was set up in UE4, while the assets were created with some 3DS Max and Substance Painter magic.
UPD: The artist has released the cleaned up version of the foliage system’s project files and a user guide on how to change it to make it work with other foliage.
He also wrote a paper on his thought process of solving interactions with foliage.