Interactive Foliage Systems for UE4
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Latest comments

amazing stuff man

by Mau Vasconcellos
2 hours ago

Am I tripping? I Always thought "pixel art" was based on those 8-bit old games, with hard pixels and little shapes to form scenes. THis is NO PIXEL ART in my conception, but mere digital images.

by peterpen
8 hours ago

If you wanna to read the information forst time home buyer so access the web link first home buyer program here you read the full information and grants the lone low interest.

Interactive Foliage Systems for UE4
27 January, 2017
News
Sander Vander Meiren has demonstrated his new interactive foliage system for Unreal Engine 4.

You may remember Sander from a little Uncharted-inspired scene he showed last year. He kind of continues his work with natural environments, this time presenting a system, which makes all the foliage in the level interactive. Unfortunately, he’s not distributing this product, but you can still check out the feature list.

Features:

– physically based collisions (spawnin and despawning physics assets)

– vertex shader to add “Floatyness”

– Working physics actors (forces and impulses)

– Fire propagation with foliage destruction

Watch the leaves and grass bend and burn.

The whole scene was set up in UE4, while the assets were created with some 3DS Max and Substance Painter magic.

UPD: The artist has released the cleaned up version of the foliage system’s project files and a user guide on how to change it to make it work with other foliage.

He also wrote a paper on his thought process of solving interactions with foliage.

Get the project files

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