Thanks for sharing and detailed production breakdown
i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.
Keith, I just wanted to stop by and say: Thank you.
Sander Vander Meiren has demonstrated his new interactive foliage system for Unreal Engine 4.
You may remember Sander from a little Uncharted-inspired scene he showed last year. He kind of continues his work with natural environments, this time presenting a system, which makes all the foliage in the level interactive. Unfortunately, he’s not distributing this product, but you can still check out the feature list.
– physically based collisions (spawnin and despawning physics assets)
– vertex shader to add “Floatyness”
– Working physics actors (forces and impulses)
– Fire propagation with foliage destruction
The whole scene was set up in UE4, while the assets were created with some 3DS Max and Substance Painter magic.
UPD: The artist has released the cleaned up version of the foliage system’s project files and a user guide on how to change it to make it work with other foliage.
He also wrote a paper on his thought process of solving interactions with foliage.