Interactive Foliage Systems for UE4
Events
Subscribe:  iCal  |  Google Calendar
Cologne DE   19, Aug — 21, Aug
Cologne DE   22, Aug — 26, Aug
Seattle US   28, Aug — 30, Aug
Atlanta US   30, Aug — 4, Sep
SEATTLE US   31, Aug — 4, Sep
Latest comments

It'd be great to see some kind of tutorial with tips how you made it.

by Atakan Gürkan
1 days ago

How can you make planets? Is it hard

by lesa cote
2 days ago

This is a great post on star wars. Our cheap assignment experts are really impressed. https://www.dreamassignment.com/cheap-assignment-help

Interactive Foliage Systems for UE4
27 January, 2017
News
Sander Vander Meiren has demonstrated his new interactive foliage system for Unreal Engine 4.

You may remember Sander from a little Uncharted-inspired scene he showed last year. He kind of continues his work with natural environments, this time presenting a system, which makes all the foliage in the level interactive. Unfortunately, he’s not distributing this product, but you can still check out the feature list.

Features:

– physically based collisions (spawnin and despawning physics assets)

– vertex shader to add “Floatyness”

– Working physics actors (forces and impulses)

– Fire propagation with foliage destruction

Watch the leaves and grass bend and burn.

The whole scene was set up in UE4, while the assets were created with some 3DS Max and Substance Painter magic.

UPD: The artist has released the cleaned up version of the foliage system’s project files and a user guide on how to change it to make it work with other foliage.

He also wrote a paper on his thought process of solving interactions with foliage.

Get the project files

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz