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Jiggly Pudding Simulation Set Up in Blender

The artist utilized the recently-released Geometry Nodes Simulation Branch to create the simulation.

3D Blender Artist Mingwei Lim, a.k.a. CMZW, continues the series of mind-blowing Geometry Nodes-powered projects with yet another amazing simulation. This time, the creator has managed to set up an impressive jiggly pudding simulation using exclusively Geometry Nodes and a curve as the input mesh. According to the artist, the project was created using Geometry Nodes Simulation Branch, a recently-released framework for Blender that enables you to set up basic simulations.

We highly encourage you to visit the artist's ArtStation and Twitter pages to see more projects. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

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