Jobs: Substance Designer Artists Needed
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Thanks, Allar! Good luck with your new project!

Who just carries around $250.000 worth of files on a portable hardrive without any backups.. The bug is stupid, but this guy is a moron.

by Michael Allar
14 hours ago

Michael Allar here. Thanks a bunch for posting this, I really appreciate it. I'm also the guy who wrote that Confessions article that was posted here on 80.lvl as well.

Jobs: Substance Designer Artists Needed
26 May, 2017
News

SeattleStyleLab is looking for 3D Environment Artists and in particular MATERIAL DESIGNERS. These guys will be responsible for building a vast library of 3D textures/materials to be utilized by our 3D artists in Substance Designer. Competitive compensation is promised, so if you’re looking for work and you know Substance Designer – this is your lucky chance.

Ideally looking for those with an eye for detail, and a deep familiarity for photorealistic asset creation end-to- end. Final outputs are optimized for real-time delivery. This position is for a next-level Retail Studio on the path to redefining the future of retail shopping experience. We have an immediate need to hire for this role.

Requirements:

Our Studio is looking for a 3D art professional with exceptional proficiency in authoring algorithmically generated textures (Substance Designer) that accurately represent a given physical product (for use in Substance Painter).

  • Ability to make highly realistic, procedural/algorithmic (node-based) textures that are dynamically ‘tweakable’ for 3D artists (create materials with full control and variations)
  • Ability to make tileable textures
  • You are a Substance Designer whiz, and building pristinely accurate procedural materials is your jam.
  • Familiarity with Vector Displacement mapping
  • Material authoring – making textures editable (algorithmically generated textures)
  • Professional with a portfolio that demonstrates a range of original algorithmic, photorealistic material/texture creation
  • The ability to work within and across large, interdependent teams is a must, so the right person will have an implicit understanding of the balance needed between artistry, communication, and partnership.

Key Responsibilities:

  • The candidate will create physically accurate, algorithmically generated, node-based materials (optimized for end use in web-based, real-time applications)
  • Maintain consistently high standards for accuracy, aesthetics, and productivity
  • Continuously improve workflows and processes

Basic Qualifications:

  • 3-7+ years of applicable technical art experience
  • A portfolio that demonstrates a range of original algorithmic, photorealistic material/texture creation
  • Must demonstrate an understanding of technical art production and end-to-end modeling, texturing, rendering workflows.
  • A demonstrated mastery of Substance Designer and Substance Painter
  • Must be familiar with Maya, ZBrush, and Photoshop

Preferred Qualifications:

  • Be able comfortable with visual pattern matching, troubleshooting, optimization and contributing in a meaningful way with highly visible deliverables that can ship with daily sprints.
  • Be able to excel in a fast-paced collaborative studio environment
  • Exceptional interpersonal and communication (both written and verbal) skills
  • Innovative and self-directed

Please send your RESUME and LINK to your Website / Portfolio to: SeattleStyleLab@gmail.com

About the Company
 
NINE SIXTY NINE Creative Agency is based in Los Angeles, CA. For the past 5 years, they have provided 3D Graphic, Animation, Illustration, and Design Services to clients and studios throughout the USA. They are currently expanding their 3D Artist team working on-site in Seattle, WA and have immediate openings available for high-end 3D Art Production positions.
Source: Apply NOW!

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