Senior Technical Artist at Santa Monica Studio Tenghao Wang has recently announced that he will hold a session during the upcoming Game Developers Conference (GDC) 2023, planning to share a detailed breakdown of how the high level of fidelity skin deformation was achieved with joint-based rigging in the studio's God of War Ragnarök.
During the lecture, scheduled to take place on March 24th, Tenghao is going to demonstrate a systematic joint-based rig that can fit the curve fiber structure of the muscle, ensuring volume preservation. Additionally, the artist will discuss the implementation details of a new dynamic bone technique, which approximates muscle, fat, and skin jiggle effect, and exhibit how this technique can improve the impact feel of combat.