Kawaii Physics Now Works With Unreal Engine 5.8
See the latest updates and explore the new documentation site.
Kazuya Okada has launched Kawaii Physics v1.21, his pseudo-physics plug-in for Unreal Engine that makes it easy to create simple motion for hair, clothing, accessories, and other swaying objects. The main highlight of this release is the added support for Unreal Engine 5.8.
The update introduces BoneConstraint Subdivision, which improves issues with skirt and foot penetration, Fixed Substepping, which reduces physics degradation during low FPS, and Shared Collision, which allows collision data to be shared between different Kawaii Physics nodes and Animation Blueprints.
There are also various bug fixes and performance improvements, along with the launch of an official documentation portal. It covers installation, performance optimization, FAQ, changelog, and more, and is available in both Japanese and English.
For feature requests, bug reports, and other feedback, please use GitHub Issues, Pull Requests, or Discussions. And if you'd like to support the project, consider purchasing via FAB.
Kazuya Okada is a former Epic Games engineer, and Kawaii Physics has been used in major commercial titles including Wuthering Waves, Stellar Blade, and Persona 3 Reload. Cobra Code has a quick tutorial on Kawaii Physics that introduces the basics:
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