Imagine playing Fruit Ninja while performing parkour from a first-person perspective. Today's game offers just that, but takes a more brutal twist — instead of slicing fruits, you're slicing through meat statues that spurt blood with each cut.

BRUTAL KATANA
Described as "short, fun, and satisfying," BRUTAL KATANA's core elements include parkour, combat, and music. A unique playlist system allows you to select the perfect song to accompany your gameplay, enhancing your "killing mood." With your chosen beat as a backdrop, your goal is to clear all the statues that block your path in each level. A leaderboard feature encourages friendly competition by challenging you to outpace your friends or global players.
BRUTAL KATANA
BRUTAL KATANA
Created using the Godot Engine, this game is the solo project of developer Jonathan Fasth. Recent footage shared by Fasth offers insights into the game's levels, systems, movements, and more:
The game is set to launch in the third quarter of this year. If the concept of BRUTAL KATANA appeals to you, consider adding it to your wishlist on Steam and follow the developer on Twitter for more updates related to the game.
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