The developers stay true to history and CryEngine.
Warhorse Studios recently revealed Kingdom Come: Deliverance 2, introducing its enhanced role-playing system and massive game world. In an interview with IGN, the studio's spokesperson Tobias Stolz-Zwilling shed some light on what players should expect from the experience.
The game is twice as big as the first part, and Stolz-Zwilling promises more quests, new features, and two maps to occupy your evenings. Each map is approximately the size of the first game, filled with exciting encounters and "alive" NPCs who have their own homes and everyday business.
"As a little fun fact… we ran out of beds for people in the city, so some need to leave the city by night and populate the outside areas to find shelter. But generally, Kuttenberg is an important silver mining city, and a big part of the KCD2 questline takes place there so players can really look forward to a huge playground of mystery, excitement, adventure but also danger!"
In Kingdom Come: Deliverance 2, the stakes are higher, and Henry finds himself between an invading king and the people of Bohemia. "But he is still this “regular dude” who has to find his place in the world, and he will quickly realize that he needs friends in order to achieve his goals and stay alive."
All of this is bright to you by CryEngine adjusted for Warhorse's needs to give you the best experience.
Image credit: Warhorse Studios
Your surroundings are as reactive as ever in this game. NPCs don't magically spawn behind your back and have an opinion on what you do.
"So if an NPC sees you committing a crime, they will either fight you directly (depending on their stats, your stats, your looks, your reputations — as you can see a lot of RPG elements going on there), or the NPC will run off, call the nearest guard who will try to get you."
Image credit: Warhorse Studios
And if you're gone by the time the guard arrives, the citizens "will be more vigilant than they were before, and skill checks might be harder." The system extends to many other aspects, so don't do anything suspicious if you don't want to draw attention.
The developers tried to make the game as immersive as possible, so they added a quick answer option so you aren't locked in the dialogue screen when traveling.
As for the combat, Warhorse changed it slightly to "make it more accessible while retaining the realistic in-your-face feel."
"You should feel the weight of your weapon and every hit you land. If you take a mace for instance, you can bash your way through the enemy lines without thinking much of tricks and combos. However, if you really wish to go deep into the system, learn all the ins and outs, then a longsword would be your weapon of choice, offering a more sophisticated approach."
Image credit: Warhorse Studios
KCD 2 delivers a deeper and darker story filled with humor and a down-to-earth approach. Henry will meet people of "a wide range of ethnicities" that will help him grow. The developers are very careful with the historical aspects of the game, they work with universities, historians, museums, reenactors, and a group of experts from different ethnicities or religious beliefs to reconstruct the 15th-century setting as closely as they can.
Kingdom Come: Deliverance 2 is scheduled to release for PC, PlayStation 5, and Xbox Series X/S by the end of 2024. Read the full interview here and join our 80 Level Talent platform and our Telegram channel, follow us on Instagram, Twitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.