If you want to learn how to create clean, animation-ready topology from a high-poly sculpt, Anna Beganska, a Senior 3D Character Artist who has worked with Blizzard, Riot Games, and Epic Games, has put together a tutorial covering the full retopology process for a character head, including how to create a mouth bag.
Across three lectures, she will walk you from creating mid-poly topology to optimizing it for low-poly use: this workflow is suitable for both real-time and production-ready character work. The course focuses on core retopology principles, proper facial edge flow, and creating a functional mouth interior for deformation.