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Learn Complete Retopology Workflow For Animation-Ready Character Heads

Anna Beganska's tutorial will walk you through the full process, from creating mid-poly topology to optimizing the model for low-poly use.

If you want to learn how to create clean, animation-ready topology from a high-poly sculpt, Anna Beganska, a Senior 3D Character Artist who has worked with Blizzard, Riot Games, and Epic Games, has put together a tutorial covering the full retopology process for a character head, including how to create a mouth bag.

Across three lectures, she will walk you from creating mid-poly topology to optimizing it for low-poly use: this workflow is suitable for both real-time and production-ready character work. The course focuses on core retopology principles, proper facial edge flow, and creating a functional mouth interior for deformation.

Below is the full list of course contents:

  • Lecture 01: Head Retopology. Mid-poly – Fundamental retopology rules and best practices – Proper edge flow for facial anatomy – How to approach head retopology step by step – Creating a clean mid-poly head topology;
  • Lecture 02: Optimizing Topology for Low-Poly – How to optimize mid-poly topology into low-poly – Reducing polygon count while preserving edge flow – Maintaining deformation quality during optimization – Creating a mouth bag (mouth interior);
  • Lecture 03: Final Cleanup (Silent Process) – This lecture is a real-time cleanup session without commentary. 

Purchase Head Retopology for Games by clicking this link.

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