logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Learn How to Convert Base Head Mesh into MetaHuman in Unreal Engine 5.6

Louis Squara presented a step-by-step tutorial.

Epic Games

Recently, Unreal Engine received a new update with plenty of new features, including a full integration of MetaHuman in the engine and more new functions related to the character creator. Character Artist Louis Squara presented a comprehensive breakdown on bringing a base head mesh to UE5.6's MetaHuman.

The artist explained the process of converting a scanned head into a fully functional MetaHuman. The breakdown comprises the MetaHuman Identity workflow, custom sculpting, and texture blending.

Take a look at the detailed explanation accompanied by examples provided by the artist:

You can check out the rest of the tutorial here. Also, have a look at this magazine-style 3D portrait made by 3D Character Artist and Art Director at EA Create Joe Zheng, using MetaHuman in UE5.6 and an impressive realistic interaction between a MetaHuman and rain, created by Houdini FX TD Sagar Bahekar:

Don't forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more