Louis Squara presented a step-by-step tutorial.
Epic Games
Recently, Unreal Engine received a new update with plenty of new features, including a full integration of MetaHuman in the engine and more new functions related to the character creator. Character Artist Louis Squara presented a comprehensive breakdown on bringing a base head mesh to UE5.6's MetaHuman.
The artist explained the process of converting a scanned head into a fully functional MetaHuman. The breakdown comprises the MetaHuman Identity workflow, custom sculpting, and texture blending.
Take a look at the detailed explanation accompanied by examples provided by the artist:
You can check out the rest of the tutorial here. Also, have a look at this magazine-style 3D portrait made by 3D Character Artist and Art Director at EA Create Joe Zheng, using MetaHuman in UE5.6 and an impressive realistic interaction between a MetaHuman and rain, created by Houdini FX TD Sagar Bahekar:
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