Sagar Bahekar is developing a dripping tool in Houdini.
Houdini FX TD Sagar Bahekar presented an impressive realistic interaction between a MetaHuman woman and rain. Set up in Unreal Engine 5.6, it flows nicely on the face.
"As part of this exploration, I'm experimenting with new workflows and pipeline setups including repurposing and modifying default MetaHuman grooms, building a robust dripping tool in Houdini, and integrating everything inside the latest Unreal Engine 5.6," he said.
You might also be interested in this awesome rain shader set up in Unity 6, stylized splashes in Blender, and drops in Houdini.
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