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Learn How To Make A Hand-Drawn Anime-Style Metal Cel Shader In Blender

Comfee Mug, a 3D Artist specializing in anime-style art in Blender, has presented a new video tutorial on making an anime metal cel shader with reflections that look completely hand-drawn.

Shading your models to look hand-drawn in Blender could indeed be challenging, especially when it comes to metal, but there's a way to make a pretty perfect anime-style metallic shader. The key to achieving this hand-drawn look is a simple solid and colored highlight that acts like a reflection.

In this new tutorial, 3D Artist Comfee Mug breaks down the process of recreating an anime-looking metal cel shader in Blender in a step-by-step video guide, covering the whole pipeline including making the basic cel shader setup, base reflection, shadow mask, and even adding the imperfections to emulate the smallest details of a hand-drawn object.

Image Credits: Comfee Mug

If you're interested in learning to make anime-style assets with Blender, check out other Comfee Mug's tutorials covering various topics from simple shaders to Texture Painting with Geometry Nodes. And even setting up Makoto Shinkai's inspired 3D trees!

Support Comfee Mug on Patreon for more educational content and ready-to-go 3D anime assets. Don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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