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Learn to Create Consistent 3D Scenes with This Blender & UE5.7 Workshop

The Stylized Haunted Street Modular Kit Workshop by 3D Tudor focuses on achieving consistent stylization, UV and texel density, and lighting.

If you've ever built an environment that felt incoherent, with scale drifting across assets or inconsistent texel density and materials, check out the Stylized Haunted Street Modular Kit Workshop from 3D Tudor, which will guide you through the creation of a stylized 3D scene where every part fits cohesively into the final setup.

The course teaches how to create a coherent modular kit, correctly complete its export, and ensure that it works by finishing a complete Unreal Engine environment.

The workshop's pipeline uses Blender 5 and Unreal Engine 5.7. In the course, you will build the environment using the 20-Material Rule mindset, then export via GLB/glTF 2.0 for a clean handoff into Unreal’s modern toolset: Landmass, Water, PCG, Lumen, vertex painting, and volumetrics and fog for depth and mood.

The result will be a completed stylized haunted street scene with a Money Shot camera move that will fit well in your portfolio. The scene will also feature terrain, a river, street assembly, procedural dressing, foliage, mood lighting, and fog.

The workshop includes the Blender phase, taught by Artist Neil, and the Unreal Engine 5.7 phase, guided by Artist Luke.

The project also features a resource pack, which comprises:

  • Shaders and materials used in the project
  • A curated reference bundle and human-scale reference
  • Two Geometry Nodes setups: stairs and stone walkway generator
  • Sample prebuilt buildings that act as a start for scene assembly in Unreal Engine

You can get the course here.

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