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Learn to Create Procedural Environments in Houdini & Bring Them to Unreal Engine in This Wingfox Course

Alex Tjagnirjadko will help you master the software.

Wingfox has a great course for anyone wanting to learn how to create procedural environments in Houdini and then perfect them in Unreal Engine. 

Unreal Generalist: Houdini Procedural Environment is led by Alex Tjagnirjadko, an environment artist with over 12 years of experience in film, games, and virtual production, who will teach you how to create fully procedural meshes for cliffs, terrain, landscapes, trees, crystal clusters, and embankments, polish Houdini-generated meshes in ZBrush, problem-solve Houdini procedural content and adapt workflows, and more.

Outline:

  • Generate base landscape and terrain meshes in Gaea
  • Refine meshes and generate slope masks and vertex data in Houdini
  • Build base meshes for cliffs and rocks in Houdini, then polish them in ZBrush
  • Generate a hero tree in Houdini, create a custom trunk in ZBrush, and refine in SpeedTree

The 8-hour course is updated on a weekly basis and is now available at a discounted price, which will be increased when it ends. 

Start the Unreal Generalist: Houdini Procedural Environment course now and enjoy the results.

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