Level Design Workshop: Blockmesh and Lighting Tips
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by Marc Che
12 hours ago

Long life to Embark studio and its fabulous procedural artists dream team !

truly excellent and inspiring to read. Would have loved to read some on the texturing since that is top-notch.

great environment with a lovely serene sense. Thanks for the write-up!

Level Design Workshop: Blockmesh and Lighting Tips
17 October, 2018
Level Design

Let’s have a look at another amazing GDC talk dedicated to level design from Naughty Dog’s David Shaver and NYU professor Robert Yang. 

In this 2018 talk, David Shaver and Robert Yang discuss techniques that developers from Respawn, Naughty Dog, and many other companies use to establish natural level flow via blockmesh design, environment art, FX, audio and scripting. But that’s not all. You can’t miss this talk because it will tell about one of the most important yet often overlooked means of understanding levels called light.

It’s #Blocktober, so we figured it’d be pretty cool to watch this talk right now. Don’t forget to share your favorite Blocktober tweets and discuss the talk in the comments below. 


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1 Comment on "Level Design Workshop: Blockmesh and Lighting Tips"


Was a good presentation, but you lost me at “A round of applause for gay sex” Absolutely no reason for that in a professional presentation.

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