Level Design Workshop: Blockmesh and Lighting Tips
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Busan KR   15, Nov — 19, Nov
Minsk BY   15, Nov — 17, Nov
Minsk BY   16, Nov — 19, Nov
Philadelphia US   30, Nov — 3, Dec
California US   4, Dec — 6, Dec
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by Nate Lane
4 min ago

Awesome breakdown Simon!

I have always wanted a Barret Tiff precull. There is a lot stories left to tell before they all meet. They greyscale image would look great as a figure as well.

I can't get this to work! *cries* I tried on my windows computer, my chrome book and I cant get it on my ipad. what do I do?? how do I get it? I downloaded it to my chrome book, and my windows but all it did was leave a file that was empty.

Level Design Workshop: Blockmesh and Lighting Tips
17 October, 2018
Level Design

Let’s have a look at another amazing GDC talk dedicated to level design from Naughty Dog’s David Shaver and NYU professor Robert Yang. 

In this 2018 talk, David Shaver and Robert Yang discuss techniques that developers from Respawn, Naughty Dog, and many other companies use to establish natural level flow via blockmesh design, environment art, FX, audio and scripting. But that’s not all. You can’t miss this talk because it will tell about one of the most important yet often overlooked means of understanding levels called light.

It’s #Blocktober, so we figured it’d be pretty cool to watch this talk right now. Don’t forget to share your favorite Blocktober tweets and discuss the talk in the comments below. 


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1 Comment on "Level Design Workshop: Blockmesh and Lighting Tips"


Was a good presentation, but you lost me at “A round of applause for gay sex” Absolutely no reason for that in a professional presentation.

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