Lighting Technology with Dynamic GI by Brilliant Games
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Lighting Technology with Dynamic GI by Brilliant Games
12 November, 2017
News

Brilliant Games has presented a new lighting system that will be used for the studio’s upcoming titles. The thing is that the technology is said to instantly calculate GI, providing outstanding results. 

A tech demo showcasing Brilliant Games next generation lighting technology for upcoming titles. Global illumination is calculated on the fly with beautiful and lightning fast results. Most lighting in games now days is still baked, which means its statically painted onto a scene. This process can take hours to days to process. This solution is instant and fully dynamic.

Brilliant Games 

Both Unreal and Unity engines still use baked global illumination and the process behind GI might take hours. The solution from Brilliant Games is said to solve this problem with the help of fully dynamic system.

One question remaining, though. What is the cost of dynamic GI? How does it affect performance? No comments on the issue, so we’ll have to wait for more details. 

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1 Comment on "Lighting Technology with Dynamic GI by Brilliant Games"

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Daedalus51
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Daedalus51

Looks like standard voxel cone tracing to me 😉

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