Lighting Technology with Dynamic GI by Brilliant Games
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Latest comments

Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...

by some guy
12 hours ago

It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.

by Nathan Ayotte
12 hours ago

Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.

Lighting Technology with Dynamic GI by Brilliant Games
12 November, 2017

Brilliant Games has presented a new lighting system that will be used for the studio’s upcoming titles. The thing is that the technology is said to instantly calculate GI, providing outstanding results. 

A tech demo showcasing Brilliant Games next generation lighting technology for upcoming titles. Global illumination is calculated on the fly with beautiful and lightning fast results. Most lighting in games now days is still baked, which means its statically painted onto a scene. This process can take hours to days to process. This solution is instant and fully dynamic.

Brilliant Games 

Both Unreal and Unity engines still use baked global illumination and the process behind GI might take hours. The solution from Brilliant Games is said to solve this problem with the help of fully dynamic system.

One question remaining, though. What is the cost of dynamic GI? How does it affect performance? No comments on the issue, so we’ll have to wait for more details. 


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1 Comment on "Lighting Technology with Dynamic GI by Brilliant Games"


Looks like standard voxel cone tracing to me 😉