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We should talk more about this, all of us... I work multiple jobs in gaming and entertainment in general so I burn out once or twice a year and I need months to recover. Screw that.
That's really neat tool to have,leads me to dig dipper into pixel proccesor. Great job
Take a look at a new highly stylized adventure game about an artist trapped in her art, with fear and chaos coming alive in two-sided paintings.
A new project hit Kickstarter and already gathered more than half of the required budget! Lona – Realm of Colors is an artistic adventure about a girl trying to deal with her difficulties by painting them. The more she paints the more her drawings transform real life troubles into abstract art forms and as she is more and more consumed by her paintings she loses touch with the real world and finally gets trapped in her art.
Lona is a teenage girl, an artist, struggling with life’s difficulties and hardships. Her only escape is her sketchbook and paintings in which she draws and paints to deal with life challenges. She is struggling to find inner peace with what has happened through her life. Her paintings of life changing incidents are both drawn from the logical perspective of Mr. Ruppel or the chaotic view of Ms. Schmidt and you have to help her find the balance between these ever-conflicting feelings.
Each scene and level tell a part of Lona’s life story and the way she tries to deal with real life difficulties. You have to solve puzzles and use items important to her to try and bring her peace of mind.
You’ll have to solve the Easter egg puzzles and find the hidden levels of Ms. Schmidt and her surrealistic story. Experience the good feeling of playing a classic adventure, but all through images and sounds instead of dialogues or inventories! Delve into the paintings and let the immersion drive you through the whole experience.
This game is meant to be an experience of art and emotions, not hand-eye coordination. The game-play uses typical point and click mechanics to interact with the environment but there will be no inventories and no in game HUD to ruin your immersion. The game will be mobile-oriented so minimal input was a requirement from the beginning.
In each level you can shift the world from cold “dark” version to the colorful “chaotic” one at will and you can grab items from one world to another to make magic happen! Some items change the world drastically and some items are just required to trigger an event.
Lona’s story will be narrated in a non linear fashion with no dialogues and conventional narration methods. Instead you have to piece together all the clues given through levels, puzzles and an insane symphony of visual arts.