logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Polina Filyanina

Editor

Winter 2018 CGMA STUDENT GALLERY

The Winter 2018 CGMA Student Gallery is ready for everyone to see!

Polina Filyanina

Mar 30, 2018

Add bookmark

Films Games and Education with Jerad Marantz

In this interview with Jerad Marantz, we touch on some of the questions relating to working in film, games, and education.

Polina Filyanina

Mar 02, 2018

Add bookmark

How to Build a Look For the Game

Ramon Schauer showed how photogrammetry and clever materials helped him to build an amazing scene from a non-existing game.

Polina Filyanina

Feb 27, 2018

Add bookmark

Making Attack VFX with Butterflies

Parag Ponkshe did a beautiful breakdown of his complex VFX, which he created for the Riot Creative Contest 2017.

Polina Filyanina

Feb 21, 2018

Add bookmark

Battlebit: Interview with the Developers

Igor Vagun talked with the developers behind BATTLE BIT about the development process of Low-Poly Tactical Shooter with Hardcore elements.

Polina Filyanina

Feb 19, 2018

Add bookmark

Tutorial: Modeling and Texturing Vehicles

Martin Ostrolucký and Rudolf Herstek shared a tutorial to creating a model of the iconic World War Two “Willys” Jeep.

Polina Filyanina

Feb 15, 2018

Add bookmark

Creating Monsters for Games

Jason Martin shared some advice for character artists, who want to build some amazing 3d sculptures!

Polina Filyanina

Feb 14, 2018

Add bookmark

Fantastic Contraption: Browser to Virtual Reality

We talked to Lindsay Jurgensen of Radial Games about moving this physically-based game from browser to VR.

Polina Filyanina

Feb 14, 2018

Add bookmark

Recreating Old School Contra With Modern Tech

We’ve talked with a small group of developers, who tried to build their own homage to the famous Contra series in Unreal Engine 4.

Polina Filyanina

Feb 02, 2018

Add bookmark
Partners

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more