It'd be great to see some kind of tutorial with tips how you made it.
How can you make planets? Is it hard
This is a great post on star wars. Our cheap assignment experts are really impressed. https://www.dreamassignment.com/cheap-assignment-help
Amazon announced the release of Lumberyard Beta 1.2, which you can now download here. Newest version includes hundreds of improvements, and new features across 20 of the cross-platform game engine’s components.
With each release, the Lumberyard team looks at ways we can help you achieve higher quality results by iterating on the features, performance, and stability of each of the engine’s components. We’re big believers in kaizen—the Japanese philosophy for “continuous improvement.” We think effective work-flows don’t just fall from the sky. Instead, we believe the tools and pipelines that best help you achieve your vision are created through aggressive iteration after listening to customer feedback. Much like great games themselves are products of constant iteration, tuning, heated debate, and tweaking, the technology used to build those games benefits from the same process.
For artists or animators, Amazon prepared updates to particle editor, including support for GPU-simulated particles. There are also usability and stability improvements to Mannequin and Geppetto, and updates to the FBX importer for auto conversion from FBX units to meters as well as read up-axis orientation data.
Networking engineers can use the new GridMate Gem to get started building multiplayer games faster—you can now set up a multiplayer lobby using the Lumberyard Flow Graph, with no C++ code required. You’ll also see a networking component added to Lumberyard, so you can implement multiplayer features using the new Component Entity System. We’ve made additions to the GridMate API to expose the ability to reuse EC2 instances with Amazon GameLift, resulting in your game needing fewer instances, and reducing your costs. We’ve also updated the user-interface of the preview of the Cloud Canvas Resource Manager so you can more easily create, update, and delete deployments without risking changes to your game’s other deployments. This reduces the risk that you can accidentally make a change to your release version when you only intend for your QA version to get that change.
Mobile is a major area of investment for us, and we want to balance achieving high-performance on today’s most popular devices, while broadening support for additional hardware. In this release, you will see the addition of the Samsung Note 5 and Motorola Nexus 6 to our list of supported Android devices. We’ve made improvements to the GMEM rendering path for iOS developers so you can better use Lumberyard to create high-fidelity iOS visuals by directly talking to the hardware and using the same deferred rendering techniques available on high end PC platforms such as vegetation, glow, flares, and color grading. Lumberyard Beta 1.2 also supports process life management for mobile devices, so your games can handle operating system messages (such as phone calls, low power, etc.) gracefully and with minimal disruption to gameplay.
Amazon states that Lumberyard is all about the community – game engine is being developed with the help of users’ feedback. You can download Lumberyard Beta 1.2 here. More on the newest Lumberyard Beta 1.2 can be found here.