Artist sakuomchan demonstrated the power of MD.
A well ago, CLO Virtual Fashion released Marvelous Designer 2024.2, introducing several changes, including enhancements to GPU simulations: now, simulations running on the GPU match the collision handling accuracy of those on the CPU, managing multiple layers of clothing effectively.
3D artist kyo (sakuomchan on X/Twitter) demonstrated this improvement in their new video, dragging and poking a 3D shirt.
"The simulation now handles complex clothing that would have previously gone out of control or flown off without any issues," they said (machine-translated). "It's also super light!"
The simulation does look smooth and responsive, so it seems like CLO Virtual Fashion did a great job with this release.
You might have noticed that sakuomchan's example became slower in the middle. The artist says it's because MD "switched to a high-precision physical property calculation mode that was too heavy to use with the CPU before."
If you want to see sakuomchan's other works, follow them on X/Twitter.
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