The program starts from the basics – understanding the Blender interface, customizing the workspace, and learning to navigate and organize 3D scenes, and proceeds to creating a fully rendered animation. During the course, you will also learn how to create and edit 3D objects using Blender’s modeling tools, starting from polygon editing and modifiers and progressing to more complex, real-world models.
Apart from this, the learning path involves material on texturing, lighting, and rendering, including using the Principled BSDF shader, importing image textures, creating UV maps, lighting your scenes, and using EEVEE and Cycles. Then, you will proceed to using Blender's timeline, keyframes, and graph editor, and create a final animated scene, ready for your portfolio or demo reel.
You can get the course here.