The first workshop is dedicated to creating hero assets for film and TV using Mari. After that, you'll learn how to do fantasy creature texturing and lookdev to create lifelike skin and fur. In the next two workshops, you'll master material texturing for production in Mari and Maya as well as procedural shading for Houdini and Arnold.
Next, you'll dive deep into shading and texturing with Maya and Substance 3D Painter and go straight to studying Unreal Engine's material system, followed by a workshop on game materials in Substance 3D Designer. Then, with a 7.5-hour set of lessons on creating props for games, you'll apply your freshly acquired knowledge right away. After that, you'll learn lookdev techniques in Houdini and create realistic materials in Substance 3D Designer. Lastly, to combine all your new skills, you'll get to create complex patterns.