Check Out This Stone Trimsheet Material Created with Substance 3D
30 March 2026 - Ilana Katz shared a new work.
Breakdown: How to Create a Cinematic Visualization of a Stained Glass
25 March 2026 - Aleksandr Kamenshchikov shared the workflow behind the Unreal Stained Glass - Cinematic project, talking about what inspired it, what he wanted to achieve with the animation, and explaining how he modeled and textured the material.
Learn How to Sculpt and Texture Rocks with Moss for an Environment
13 March 2026 - Kevin J. Coulman shared the workflow behind the Moss Stone Study, explaining how he sculpted the rocks, focusing on the form, to then add more details like fissures, and talking about how he placed the moss in the stones.
InstaMAT 2026: Artistic Precision on the Most Powerful 3D Material Platform
12 March 2026 - The new release tightens up asset texturing with curve-based painting, smarter masking, rebuilt symmetry tools, and a redesigned interface built around precision, creative freedom, and reusability in a single workflow.
Frozen Sea Waves Recreated as a Substance 3D Designer Material
02 March 2026 - Take a look at a mesmerizing work by Juan Carlos Nuño.
How to Create a Freezing Effect Using Blender's Geometry Nodes
20 February 2026 - mqleh shared how they created the Freezing effect, explaining how they used the model of a hand to design the effect, and how they achieved the smooth appearance of the smoke and ice crystals.
How to Create a Wall of Faces Material Using Substance 3D
06 February 2026 - Ilana Katz joined us this time to talk about the Wall of Faces material, explaining the nodes she used to create the faces and how she managed to achieve a hectic look, but without letting the faces lose shape.
Learn How to Get Non-Convex Collisions on Dynamic Objects in Unity
21 January 2026 - Johann Hotzel shared how he created the MeshColliders tool, explaining its purpose, how it works, and the different ways it can be implemented.
Creating a Flame Burst Effect Using Unreal Engine 5
20 January 2026 - Kirill Anchikov talked about how he created the Flame Burst effect using simulations in EmberGen and explained how he animated the material making Blueprints.
Creating a Detailed Cockpit Material Using Substance 3D & Marmoset Toolbag
05 January 2026 - Alex Luna Garvin talked about how he created the Cockpit Material, explaining how he used Extended Shapes, a tool he created in Substance 3D, and sharing tricks to keep every panel consistent.
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