Master Texturing & Materials with 12 Industry Professionals in This Course
25 September 2026 - This 67-hour-long learning path from The Gnomon Workshop will teach you how to tame your shaders, make complex custom materials, set up lighting for a lookdev scene, and more.
Desirable Patina: How to Make Realistic Rust in 3D
24 September 2026 - Loic Anquetil explains why, with rust, studying the physical complexity of the material comes before anything else, shows that Substance 3D Designer is not as complicated as you might think, and demonstrates how his exploratory approach helped him create a diverse set of realistic rust materials.
Building a Medieval Encaustic Floor Tile Material Using Substance 3D & UE5
21 September 2026 - Alisa Prakapenka discussed the workflow behind the Medieval Encaustic Tiles, detailing how she built height maps, grout, pattern shapes, base color, and roughness using modular subgraphs to represent clean, broken, and damaged tile states and show historical wear and aging.
Tutorial: Realistic Procedural Ice Cube Material in Blender with Easy Customization
10 September 2026 - In his new tutorial, Ryan King explains how he created a procedural ice cube material in Blender that is quick to edit and customize.
How to Create a Haribo-Style Translucent Jelly Bear Candy Material
08 September 2026 - QiYu Dai (Aiden) spoke about the creation process behind the Haribo Bear Candy project, explaining how he modeled the bear shape using shapes like ellipsoids, spheres, and cylinders, and detailing how he achieved the translucency with color layering.
Creating Intricate Filigree Metalwork Patterns for a Material with Substance 3D
31 July 2026 - Jinho Yum discussed the workflow behind the Ornamental Filigree project, explaining how he created the patterns by distorting basic shapes, adjusting the direction and intensity of the curves, and detailing how he made the gemstones.
Breakdown: How to Create an Optimized and Realistic Crystal Material
22 July 2026 - Anastasia Gorban discussed the workflow behind the Crystal Realms project, detailing the material's structure step-by-step, like how to achieve the look of the inside of the crystal using layers, how to get the iridescence in some stones, and how to texture them, adding fine scratches.
Creating a Procedural Waterfalls Tool for the Game HAWKED
22 July 2026 - Serge Filin talked about the creation process behind the procedural waterfalls tool for HAWKED, explaining what the purpose of the project was and detailing how he solved the challenge of translating 2D concept art into a dynamic real-time material.
Take a Closer Look at the World of Forza Horizon 6
24 June 2026 - Artists at Playground Games shared their creations for the game.
How to Design a Vibrant Ladybug Material Using Substance 3D
22 June 2026 - Romain Lemaire spoke about the creation process behind the LadyBug material, explaining how he started the project, how he created the shape of the insect, and discussing how he used Substance 3D SDF to make the material.
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