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How to Set Up An Opaque Diamond Skin Inspired By Fortnite in UE5

19 November 2025 - Epic Games' Technical Artist Zeshi Chen shared an alternative approach to creating a fake opaque material in UE5, inspired by the artist's work on Fortnite.

#Feature#Materials#Unreal Engine

Using Substance 3D & Marmoset Toolbag to Make Ceramic Tiles Material

14 November 2025 - Eymen Akmaz shared the workflow behind Ceramic Tiles, talking about how he used Shape, Spiral, and Disc nodes to create the forms and how he connected and blended the shapes with the base tile to make one surface.

#Interviews#Materials#Sponsored by Adobe Substance 3D#Marmoset Toolbag#Substance 3D Designer

How to Build Rocky Ground Using Substance 3D & Marmoset Toolbag

12 November 2025 - Amir Habibi shared the workflow behind the Rocky Ground project, explaining how he used nodes to create the stones and then blend them with the ground, and how he added more details such as veins, color variation, dirt, and edge wear.

#Interviews#Materials#Sponsored by Adobe Substance 3D#Marmoset Toolbag#Substance 3D Designer

Modeling & Texturing a Realistic Concrete Barrier

10 November 2025 - Vladyslav Lazariev talked about how he created the Concrete Barrier project, focusing on the texture adding slight wear on the edges, scuffs, and areas with peeling paint to show natural wear.

#Interviews#Materials#Blender#Unreal Engine#Marmoset Toolbag#ZBrush#Substance 3D Painter#RizomUV

Breakdown: Improving Cracks on Your 3D Materials in Substance 3D

10 November 2025 - 3D Procedural Artist Rosen has shared a detailed guide on how you can improve your cracked 3D materials and get away from the regular, sloped, blurred shapes most people go for.

#Feature#Materials#Sponsored by Adobe Substance 3D#Substance 3D Designer
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How to Design a Forest Ground Material With Substance 3D Designer

30 October 2025 - Yuting Chen showed us how she designed the forest ground material, focusing on the details of rocks, dirt, leaves, and roots, and showing how useful it can be to follow others' tips.

#Interviews#Materials#Marmoset Toolbag#Quixel#Substance 3D Designer

Using Substance 3D Designer to Create Stylized Grass

24 October 2025 - Park Jun shared with us how he created a stylized grass project using Substance 3D Designer, explaining how he painted the grass to achieve a watercolor-like feeling.

#Interviews#Materials#Marmoset Toolbag#Substance 3D Designer

Creating a Slime Sphere with Maya, ZBrush and Substance 3D Designer

09 October 2025 - Sisilia Nedyalkova joined us to explain how she created a slime sphere and other props that could interact with it, accomplishing a see-through dynamic – all inspired by a cheesecake.

#Interviews#Materials#Props#Marmoset Toolbag#Maya#ZBrush#Substance 3D Designer

Check Out Stunning Two-Sided Sequin Material Recreated in Substance 3D Painter

24 September 2025 - There's nothing impossible for Cino Lai.

#News#Materials#Substance 3D Designer#Substance 3D Painter

Delicious Cinnamon Rolls Created As Procedural Material in Substance 3D

10 September 2025 - Emilia Krutilina showed us the workflow behind the Cinnamon Rolls procedural material, discussing setting up the nodes in Substance 3D Designer and rendering in Marmoset Toolbag.

#Interviews#Materials#Marmoset Toolbag#Substance 3D Designer

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