Materials
How to Set Up Stylized Troglodyte Village Material in Substance 3D Designer
Cyril Kessin discussed his workflow behind the Stylized Troglodyte Village material made in Substance 3D Designer, showed the Unreal Engine setup, and shared some advice for artists.
Cyril Kessin
Jun 20, 2025
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Let's Admire These Beautiful Stylized Mayterials Made by Mohit Malik
Simply stunning.
Gloria Levine
Jun 06, 2025
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Illuminated Fish Pond Material Created with Material Maker
A new fascinating work by Mingwei Lim.
Emma Collins
Jun 02, 2025
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Highly Customizable Procedural Fortress Wall Material Made in Blender
Mohit Malik's entry for this year's #Mayterials.
Gloria Levine
May 19, 2025
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Hobbyist Garage Workshop Material Created with Substance 3D Designer
James Braley's contribution to #Mayterials.
Gloria Levine
May 07, 2025
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Art-To-Experience Contest: A Creative Challenge by Emperia and 80 Level
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Imagining Anatolian-Inspired Mosaic With Substance 3D Designer
Furkan Malli gave us a behind-the-scenes look at crafting a mosaic influenced by Eastern Mediterranean art, detailing how he created the centerpiece and surrounding patterns in Substance 3D Designer and integrated them into an environment with Marmoset Toolbag.
Furkan Malli
Apr 17, 2025
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How To Texture A Large-Scale Scene Using The Layer System In Unreal Engine
Material Artist Jake Lipelt discussed the creation of materials in the Wizard Tower project, a large-scale environment primarily built using the layer system in Unreal Engine. He focused on the texturing workflow and explained how to achieve good natural variation.
Jake Lipelt
Apr 16, 2025
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Creating Japanese Kimono Fabric in 3D
Elizaveta Ivanova invites you to dive into Japanese culture with her kimono fabric collection, showing how she created different traditional fabrics and patterns in ZBrush, Marvelous Designer, and Substance 3D Designer.
Elizaveta Ivanova
Apr 14, 2025
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Creating a Tech-Inspired Door Hatch Material in Substance 3D
Dave Miragliotta showed us the working process behind the Door Hatch project, discussing creating its shapes, rivets, and vents using Substance 3D Designer's nodes and rendering in Marmoset Toolbag.
Dave Miragliotta
Apr 11, 2025
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