See How You Can Easily Make Rain on Glass in Material Maker
08 May 2026 - CMZW shared the node setup.
Check Out This Unusual Moving Circuit Board 3D Material
07 May 2026 - CMZW is starting new #Mayterials strong.
Take a Look at This Grotesquely Detailed Infected Flesh Material
02 May 2026 - This looks really cool, but it might be a little triggering if you have trypophobia.
New Material Maker 1.6 Has Been Released
23 April 2026 - The new version introduces Controlled Variations, Aperture nodes, a basic glTF exporter for static PBR materials, and more.
This Grotesque Material is Oddly Beautiful Even Though It Looks Like Intestines
18 April 2026 - It's disgusting and horrifying, but strangely amazing. Could you imagine this in a video game?
How to Create an Ice Material Using Substance 3D Designer
06 April 2026 - Vladislav Kiselev talked about the ice material he created using Substance 3D, explaining how he started by following references, using the Voronoi noise as a foundation, and discussing how he created the snow traces.
Check Out This Stone Trimsheet Material Created with Substance 3D
30 March 2026 - Ilana Katz shared a new work.
Breakdown: How to Create a Cinematic Visualization of a Stained Glass
25 March 2026 - Aleksandr Kamenshchikov shared the workflow behind the Unreal Stained Glass - Cinematic project, talking about what inspired it, what he wanted to achieve with the animation, and explaining how he modeled and textured the material.
Learn How to Sculpt and Texture Rocks with Moss for an Environment
13 March 2026 - Kevin J. Coulman shared the workflow behind the Moss Stone Study, explaining how he sculpted the rocks, focusing on the form, to then add more details like fissures, and talking about how he placed the moss in the stones.
InstaMAT 2026: Artistic Precision on the Most Powerful 3D Material Platform
12 March 2026 - The new release tightens up asset texturing with curve-based painting, smarter masking, rebuilt symmetry tools, and a redesigned interface built around precision, creative freedom, and reusability in a single workflow.
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