How To Create Chinese Yuan Coin Material
12 December 2025 - Dai Qi Yu told us about his Chinese-inspired coin material made with ZBrush and Substance 3D Designer, describing how each denomination was crafted.
Creating a Ceremonial Armor Covered in Gemstones for Nodevember 2025
09 December 2025 - Erindale Woodford talked about the Ceremonial Armor project, detailing how he created the armor by making a custom node group, how he set up the gold by using curl noise, and how he deformed the curves and surfaces to add more detail.
Creating Sci-Fi-Inspired Material Using Blender & Substance 3D
08 December 2025 - Dave Miragliotta talked to us about creating the Sci-Fi Hatch material, discussing the modeling process in Blender and completing the texturing in Substance 3D Painter.
Surreal Warped Clocks Material Created with Material Maker
08 December 2025 - Mingwei Lim shared project files for free.
Nodevember 2025: How to Create a Realistic 3D Ice Cube
02 December 2025 - Simon Telezhkin explained how he created an ice cube for the annual Nodevember challenge, showing how he set up the shape, the internal fog volume, the bubble scattering, and the droplets, and then shaded each part.
Creating a Bowl of Daoxiao Noodles with Substance 3D
26 November 2025 - Chao Chang joined us to talk about the creation of a bowl of Chinese knife-cut noodles, explaining the use of the Principled BSDF shader to make it look like meatballs, beef chunks, and dried tofu have absorbed the broth.
How to Set Up An Opaque Diamond Skin Inspired By Fortnite in UE5
19 November 2025 - Epic Games' Technical Artist Zeshi Chen shared an alternative approach to creating a fake opaque material in UE5, inspired by the artist's work on Fortnite.
Using Substance 3D & Marmoset Toolbag to Make Ceramic Tiles Material
14 November 2025 - Eymen Akmaz shared the workflow behind Ceramic Tiles, talking about how he used Shape, Spiral, and Disc nodes to create the forms and how he connected and blended the shapes with the base tile to make one surface.
How to Build Rocky Ground Using Substance 3D & Marmoset Toolbag
12 November 2025 - Amir Habibi shared the workflow behind the Rocky Ground project, explaining how he used nodes to create the stones and then blend them with the ground, and how he added more details such as veins, color variation, dirt, and edge wear.
Modeling & Texturing a Realistic Concrete Barrier
10 November 2025 - Vladyslav Lazariev talked about how he created the Concrete Barrier project, focusing on the texture adding slight wear on the edges, scuffs, and areas with peeling paint to show natural wear.
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