How to Set Up An Opaque Diamond Skin Inspired By Fortnite in UE5
19 November 2025 - Epic Games' Technical Artist Zeshi Chen shared an alternative approach to creating a fake opaque material in UE5, inspired by the artist's work on Fortnite.
Using Substance 3D & Marmoset Toolbag to Make Ceramic Tiles Material
14 November 2025 - Eymen Akmaz shared the workflow behind Ceramic Tiles, talking about how he used Shape, Spiral, and Disc nodes to create the forms and how he connected and blended the shapes with the base tile to make one surface.
How to Build Rocky Ground Using Substance 3D & Marmoset Toolbag
12 November 2025 - Amir Habibi shared the workflow behind the Rocky Ground project, explaining how he used nodes to create the stones and then blend them with the ground, and how he added more details such as veins, color variation, dirt, and edge wear.
Modeling & Texturing a Realistic Concrete Barrier
10 November 2025 - Vladyslav Lazariev talked about how he created the Concrete Barrier project, focusing on the texture adding slight wear on the edges, scuffs, and areas with peeling paint to show natural wear.
Breakdown: Improving Cracks on Your 3D Materials in Substance 3D
10 November 2025 - 3D Procedural Artist Rosen has shared a detailed guide on how you can improve your cracked 3D materials and get away from the regular, sloped, blurred shapes most people go for.
How to Design a Forest Ground Material With Substance 3D Designer
30 October 2025 - Yuting Chen showed us how she designed the forest ground material, focusing on the details of rocks, dirt, leaves, and roots, and showing how useful it can be to follow others' tips.
Using Substance 3D Designer to Create Stylized Grass
24 October 2025 - Park Jun shared with us how he created a stylized grass project using Substance 3D Designer, explaining how he painted the grass to achieve a watercolor-like feeling.
Creating a Slime Sphere with Maya, ZBrush and Substance 3D Designer
09 October 2025 - Sisilia Nedyalkova joined us to explain how she created a slime sphere and other props that could interact with it, accomplishing a see-through dynamic – all inspired by a cheesecake.
Check Out Stunning Two-Sided Sequin Material Recreated in Substance 3D Painter
24 September 2025 - There's nothing impossible for Cino Lai.
Delicious Cinnamon Rolls Created As Procedural Material in Substance 3D
10 September 2025 - Emilia Krutilina showed us the workflow behind the Cinnamon Rolls procedural material, discussing setting up the nodes in Substance 3D Designer and rendering in Marmoset Toolbag.
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