Frozen Sea Waves Recreated as a Substance 3D Designer Material
02 March 2026 - Take a look at a mesmerizing work by Juan Carlos Nuño.
How to Create a Freezing Effect Using Blender's Geometry Nodes
20 February 2026 - mqleh shared how they created the Freezing effect, explaining how they used the model of a hand to design the effect, and how they achieved the smooth appearance of the smoke and ice crystals.
How to Create a Wall of Faces Material Using Substance 3D
06 February 2026 - Ilana Katz joined us this time to talk about the Wall of Faces material, explaining the nodes she used to create the faces and how she managed to achieve a hectic look, but without letting the faces lose shape.
Learn How to Get Non-Convex Collisions on Dynamic Objects in Unity
21 January 2026 - Johann Hotzel shared how he created the MeshColliders tool, explaining its purpose, how it works, and the different ways it can be implemented.
Creating a Flame Burst Effect Using Unreal Engine 5
20 January 2026 - Kirill Anchikov talked about how he created the Flame Burst effect using simulations in EmberGen and explained how he animated the material making Blueprints.
Creating a Detailed Cockpit Material Using Substance 3D & Marmoset Toolbag
05 January 2026 - Alex Luna Garvin talked about how he created the Cockpit Material, explaining how he used Extended Shapes, a tool he created in Substance 3D, and sharing tricks to keep every panel consistent.
Creating Old-School TV Screen Material Using Substance 3D Designer
22 December 2025 - Anatolii Marin showed us the workflow behind the TV Screen Material project, discussing creating a material inspired by old-school TVs with detailed pixels in Substance 3D Designer.
How To Create Chinese Yuan Coin Material
12 December 2025 - Dai Qi Yu told us about his Chinese-inspired coin material made with ZBrush and Substance 3D Designer, describing how each denomination was crafted.
Creating a Ceremonial Armor Covered in Gemstones for Nodevember 2025
09 December 2025 - Erindale Woodford talked about the Ceremonial Armor project, detailing how he created the armor by making a custom node group, how he set up the gold by using curl noise, and how he deformed the curves and surfaces to add more detail.
Creating Sci-Fi-Inspired Material Using Blender & Substance 3D
08 December 2025 - Dave Miragliotta talked to us about creating the Sci-Fi Hatch material, discussing the modeling process in Blender and completing the texturing in Substance 3D Painter.
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