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Beginner's Guide To Creating Glazed Ceramic Tiles In Substance 3D Designer

30 October 2026 - Elie Paquiet walks through his workflow for creating a ceramic tile material, from creating the pattern and introducing layers and variations to rendering the result with Unreal Engine 5.

#Interviews#Materials#Unreal Engine#Substance 3D Designer

Breakdown: Creating Five Stylized Materials in Substance 3D & UE5

26 October 2026 - Radu Sircu joined us to explain the process behind five stylized materials, from cracked earth and tiles to moss and notebooks, with step-by-step guidance and detailed node setups.

#Interviews#Materials#Unreal Engine#Materials#Photoshop#Substance 3D Designer

Making Realistic Tileable Forest Floor Material Using Substance 3D Designer's Nodes

19 October 2026 - Zeqi Mu explains how he crafted the intricate, true-to-life forest floor texture in Substance 3D Designer, comments on how he achieved a believable root growth pattern, and shows his lighting and rendering setup for the Unreal Engine scene.

#Interviews#Materials#Unreal Engine#Marmoset Toolbag#Substance 3D Designer

Check Out the Nodes Behind This Glowing Ice Blender Material

02 October 2026 - Ethan Du Toit also recreated the material in Unreal Engine.

#News#3D Art#Blender#Unreal Engine#Materials

Master Texturing & Materials with 12 Industry Professionals in This Learning Path

25 September 2026 - This 67-hour-long learning path from The Gnomon Workshop will teach you how to tame your shaders, make complex custom materials, set up lighting for a lookdev scene, and more.

#News#Materials#Texturing#Education
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Desirable Patina: How to Make Realistic Rust in 3D

24 September 2026 - Loic Anquetil explains why, with rust, studying the physical complexity of the material comes before anything else, shows that Substance 3D Designer is not as complicated as you might think, and demonstrates how his exploratory approach helped him create a diverse set of realistic rust materials.

#Interviews#Materials#Substance 3D Designer

Building a Medieval Encaustic Floor Tile Material Using Substance 3D & UE5

21 September 2026 - Alisa Prakapenka discussed the workflow behind the Medieval Encaustic Tiles, detailing how she built height maps, grout, pattern shapes, base color, and roughness using modular subgraphs to represent clean, broken, and damaged tile states and show historical wear and aging.

#Interviews#Materials#Unreal Engine#Substance 3D Designer

Tutorial: Realistic Procedural Ice Cube Material in Blender with Easy Customization

10 September 2026 - In his new tutorial, Ryan King explains how he created a procedural ice cube material in Blender that is quick to edit and customize.

#News#Blender#Materials#Tutorial

How to Create a Haribo-Style Translucent Jelly Bear Candy Material

08 September 2026 - QiYu Dai (Aiden) spoke about the creation process behind the Haribo Bear Candy project, explaining how he modeled the bear shape using shapes like ellipsoids, spheres, and cylinders, and detailing how he achieved the translucency with color layering.

#Interviews#Materials#Substance 3D Designer

Creating Intricate Filigree Metalwork Patterns for a Material with Substance 3D

31 July 2026 - Jinho Yum discussed the workflow behind the Ornamental Filigree project, explaining how he created the patterns by distorting basic shapes, adjusting the direction and intensity of the curves, and detailing how he made the gemstones.

#Interviews#Materials#Marmoset Toolbag#Substance 3D Designer

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