The artist used The City Sample assets to create the environment.
Lead Level and Lighting Artist at Azur Games Iliya Klimov has demonstrated a cool new project that might bring some nostalgia tears to your eyes. The artist has recreated Max Payne's Roscoe Street Station entrance with ray-tracing in Unreal Engine 5. According to the artist, the goal was to get lighting similar to the original game. Additionally, the author used Epic Games' City Sample to create the level itself.
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