The project initially started as an anti-stress app.
Game Developer and 3D Artist Shahzod Boyhonov, known primarily for creating outstanding projects and generators with Blender, has shared a look at yet another impressive setup. This time, the creator presented a Unity-powered mobile Rain Simulator app prototype that allows one to control the opaqueness of water, the water level of the puddles, and the rain itself. According to the developer, the project initially started as an anti-stress app and can still be further improved and optimized down the line.
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