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Most Of SpongeBob SquarePants' Go Fetch! Was Created In Blender

Take a sneak peek behind the scenes with Jordi Campher, Noah Williamson, and other talented artists.

SpongeBob has long included some curious CG elements, but the latest episode of the main series, centered on SpongeBob playing fetch with Gary before taking a darker turn, was entirely created in 3D. Members of the creative team kindly shared behind-the-scenes details, revealing that the majority of the work, from set dressing to lighting and rendering, was completed using Blender.

Check out the sculpts, materials, and more below:

You can watch Go Fetch! for free:

It's fantastic to see Blender establish itself as a trusted tool in the industry following the Oscar-winning success of Flow, and if you're interested in learning how various studios use Blender for projects like How to Train Your Dragon or Sonic the Hedgehog 3, check out the recorded sessions from Blender Conference 2025:

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