"We were delivering on the things that players come to an Obsidian Entertainment RPG expecting."
Avowed
Obsidian's first-person fantasy RPG, Avowed, is set to release this autumn. Thanks to its trailers and developer interviews, we now have some details about game features such as the inclusion of a third-person mode, NPCs, combat focus, and more. One aspect that has sparked curiosity among players is the multiplayer mode, which significantly enhances the gaming experience in Baldur's Gate 3. Some can't help but wonder if a similar feature will be present in Avowed.
Interestingly, multiplayer was initially part of the plan for Avowed but was subsequently canceled. The game's director, Carrie Patel, explained the reasoning behind this decision in an interview with Windows Central.
"Building the systems needed to support multiplayer and also designing content, conversations, and everything else that makes that work... It was a very big creative and technical challenge to find a way to build multiplayer while also fulfilling the things that we are strong at as a studio. "
Avowed
Obsidian emphasizes ensuring a robust campaign and critical path story that "puts the player in this meaningful role as the character moving things forward". This role demands the player to drive the narrative and make decisions with substantial consequences, which will significantly influence the world and the characters. The addition of a multiplayer component, however, complicates this dynamic.
"It's not that any of these challenges are unsolvable, the Larian Studios team built an incredible RPG with Baldur's Gate 3, and they've had years of experience with Divinity: Original Sin, working at building multiplayer within a really robust RPG framework," Patel continued. "It's a very hard thing to do well, and we wanted to make sure that first and foremost, we were delivering on the things that players come to an Obsidian Entertainment RPG expecting, which is a really well-developed story, meaningful choices and consequences, and the ability to be the agent of change in the world."
Avowed
For me, I'd agree that adhering to one's strengths and meeting the expectations of your audience makes more sense than integrating elements others are good at. Simply piecing together "good" components from others doesn't necessarily result in a "better" product.
Do you share the opinion here? Let us know. You can read the interview by Windows Central here which has more information about Avowed's companions, quests, and more. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram, Twitter, LinkedIn, TikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.
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