Developer and Unreal Engine enthusiast known as SideniuS, who previously unveiled an outstanding UE5.1-powered system for setting up realistic human physics, impresses us yet again with a brand-new project.
This time, the developer has managed to set up a neat absorption mechanic that allows one to absorb objects in the world, breaking them down into their constituent elements, which can then be used to construct new objects. According to the author, the effect was created in Unreal Engine using Niagara, UE's VFX system for creating real-time particle effects. What's more, the creator also shared a breakdown of the project, which you can read here.