logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

A New Look at Vampire The Masquerade - Bloodlines 2's Neo-Noir Style

The Chinese Room has released new screenshots of the game that offer a glimpse into the interiors of several rooms.

The Chinese Room, the creators of Vampire: The Masquerade - Bloodlines 2, released Dev Diary#3 where Ben Matthews, the Associate Art Director on Bloodlines 2, detailed the game's style and aesthetics.

Taking inspiration from the aesthetics of neo-noir, the creators aim to capture the essence of the nocturnal ambiance in their portrayal of the city of Seattle through the perspective of the protagonist, an elder Vampire. By embracing this style, the developers believe they can effectively convey the desired atmosphere and immerse the audience in the world they have envisioned.

Image credit: The Chinese Room, Vampire The Masquerade - Bloodlines 2

According to the developers, they find inspiration in various art forms such as movies, books, and dance. Neo-noir photography and cinema have particularly influenced their work. They aim to portray a mysterious and otherworldly underbelly in modern Seattle, drawing inspiration from Nicolas Miller's cityscapes and the intriguing depictions of hidden cultures in movies like John Wick and Nicolas Winding Refn's creations. The developers also emphasize Miller's emphasis on the environmental atmosphere and the impact of weather on people. As Matthews wrote, they leverage Unreal Engine 5's atmospheric capabilities to create immersive scenes with contrasting warm glows and cold spotlights, while snow and fog contribute to textured layers and visual storytelling in their Seattle setting.

Image credit: The Chinese Room, Vampire The Masquerade - Bloodlines 2

The creators of Bloodlines 2 meticulously approached the recreation of Seattle, investing significant time and effort in studying the city through maps and personal visits. However, they emphasize that the depiction of Seattle in the game is not a one-to-one replica.

The developers unveiled screenshots showcasing the vampire's lair, which exudes a gloomy yet partially illuminated ambiance. The game will feature the neo-noir aesthetic throughout its main areas.

Image credit: The Chinese Room, Vampire The Masquerade - Bloodlines 2

Image credit: The Chinese Room, Vampire The Masquerade - Bloodlines 2

Speaking of the game, a month ago, we wrote an article about the main character being an elder vampire and the game's mechanics. If you want to have a look at the article, here it is. The game will be launched in the fall of 2024, as for now, you can add the game to your wishlist on Steam.

You can also check the third Dev Diary here and don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

100% procedural Material made in Substance Designer

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

    Instead, he and his team will focus on the previously-announced retro-style roguelike.

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.
    • Clearcut Series: SD Materials
      by Emiel Sleegers

      In this tutorial, you will be going over on how to create 4 very different materials from scratch in SD. The goal of these courses is to teach you a solid workflow that we also use in the AAA game industry.

      Error
      (2000-0001)
    • Eye Generator
      by Vinícius Cortez

      A procedural Substance material that will help you set up beautiful eyes in no time.

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×