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Nuke 13.2 Released

The update introduces NewTek NDI and OTIO alongside the advances to pivot point workflows and CopyCat performance.

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Foundry announced the release of Nuke 13.2 – an update of its node-based compositing toolkit. The final release in the Nuke 13 series, it offers improved pivot point workflow and "a more consistent experience between Nuke and Katana for geometry transformations."

Nuke 13.2 introduces NewTek Network Device Interface (NDI) support, which helps artists stream their Nuke or Nuke Studio viewer content to anyone else on their network. Now, each viewer can have an independent Monitor Out functionality, so multiple Monitor Out setups and simultaneous NDI streams can be achieved.

Moreover, Foundry improved CopyCat single GPU speed, which is now 30% quicker, and added new multiple GPU support. The CopyCat node copies sequence-specific effects and trains a network to replicate this effect on the full sequence. The update is meant to make training machine learning models using the NukeX ML Research toolset faster.

Nuke's beta UnrealReader node also received some workflow improvements making it faster to bring data from Unreal Engine into Nuke. Updates to the Stencil layer picking interface make workflows more intuitive and allow users to preview layers and add and remove layer selection.

UnrealReader is now accessible to Nuke Indie and Nuke Non-commercial users. The release also added support for integration with Unreal Engine 5.

Additionally, Foundry added OpenTimelineIO (OTIO) support to Nuke Studio and Hiero. OTIO is introduced "as a beta feature and will support the import and export of clips, tracks, linear transitions, and linear retimes."

Other improvements include ARRI 7.0 and Blackmagic RAW 2.2 support, AJA updates, and adding Apple Silicon Macs processors to the software tests to make the processor native support possible in the future.

Check out the list of changes here and don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

Ultimate River Tool is powerful and easy to use component for Unreal Engine 4 that allows you to make rivers with automatic flow-map UV warping, cascades and interactions with physical objects (buoyancy). All you need is to make a spline at your map and configure it scales.

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