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Nuke 15.1 Is Out With Enhanced OpenAssetIO, OTIO & USD Support

This release also includes numerous UI updates and improved CopyCat training, BlinkScript workflows, and more for greater artist control.

Nuke 15.1 introduces plenty of various features and updates designed to give artists more creative freedom starting with enhancements to its open-source interoperability standard for tools and content management systems.

Foundry expands the OpenAssetIO integration in Nuke 15.1: file knobs may contain OpenAssetIO entity references instead of direct file paths. The full OTIO round-trip support is now available to Nuke Studio and Hiero users who need to import a timeline from an editorial suite.

Additionally, supporting pipelines wanting to work with their own custom USD versions, Foundry has updated and reorganized how it provides USD data, making it easier to work with both your Nuke and USD versions of choice.

With improved CopyCat, Nuke's machine learning tool, you can now manage multiple training runs with ease. Until now, you could only resume or create inference nodes from the most recent training run, and the only way to remove previous training runs was to jump out and delete the files manually.

The new context menu adds the option to quickly toggle the visibility of, delete, create inference from, and resume training checkpoints. 

Streamline your BlinkScript workflows with overhauled documentation and new unlocked layer channel mapping. In Nuke 15.1, the BlinkScript node was extended to enable you to pass up to four channels of any kind of image layer into an input pipe or through node output.

Now, you can easily build channels such as Motion and Depth into your custom Blink Effects with the unlocked multiple image inputs. This enhanced control gives you more power to create visually unique effects and tools to imagine looks like never before.

Furthermore, Nuke 15.1 includes a redesign for the A/B Compare tools. The updated interface cuts down the time you spend on Quality Control of versions, side-by-side comparison, and analyzing differences, making Nuke Viewer A/B compare toolset easier to use, and more powerful when handling shots with long names.

Also, the saturation slider originally introduced for Comp Viewer is now available with Timeline Viewer, allowing you to adjust saturation on your shots in context, bringing even more flexibility to your workflow:

Working with time is a key component of 3D workflows in Nuke, and this release adds support for some nodes and introduces quality-of-life improvements. 

New Offset and Scale knobs to GeoImport and GeoReference make it quicker to adjust the speed and offset of animated data and updated TimeOffset and FrameHold nodes now include a new Fractional Time mode for greater subframe precision. The GeoUVProject mode features a new Reference Frame control, making it easier to stick projections to animated meshes.

Learn more about other Nuke 15.1 improvements in the release notes here and don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

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