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NVIDIA Remembers 8 Years of Work With Unreal Engine

The company's support of Epic Games' software will continue with the debut of Unreal Engine 5.

In light of Unreal Engine 5's official release, NVIDIA wrote a blog post dedicated to its eight-year support of Epic Games' Unreal Engine 4. The post discusses the evolution of graphics, world-building, animation, lighting, and simulation, made possible by UE4, and talks about how NVIDIA produced the optimal GPUs, libraries, and APIs for supporting the new features introduced by the engine. The team notes that the collaborative support between the two companies will continue with the debut of Unreal Engine 5.

The post also remembers the achievements of NVIDIA and Epic Games' partnership, including the UE4 Infiltrator demo, demonstrated at GDC 2013 and ran on GTX 680, the 2015 announcement of GTX TITAN X, the 2019's UE4-powered short film called Troll, made by Goodbye Kansas and Deep Forest Films and ran on a GeForce RTX 2080 Ti, the 2018 Star Wars-inspired cinematic Reflections, made with Unreal Engine 4 and shown on an NVIDIA DGX workstation powered by four Volta architecture GPUs, the Attack from Outer Space video demo, made by Christian Hecht, which showed that even one-person teams could achieve remarkable results with DXR, Unreal Engine 4 and NVIDIA GeForce RTX, and more.

"NVIDIA is supporting Unreal Engine 5 with plugins for key technologies, including Deep Learning Super Sampling (DLSS), NVIDIA Reflex, and RTX Global Illumination," writes NVIDIA in the blog post. "DLSS taps into the power of a deep learning neural network to boost frame rates and generate beautiful, sharp images. Reflex aligns CPU work to complete just in time for the GPU to start processing, minimizing latency and improving system responsiveness. RTX Global illumination computes multibounce indirect lighting without bake times, light leaks, or expensive per-frame costs."

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