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According to the most recent report, provided by SuperData, the worldwide market for VR gaming will reach $5.1B in revenues in 2016. The install base will go over 55 million users.
Virtual reality will start bringing some money this year. Over the last couple of years over $6.1B of investment were made in this sector, so it’s high time for the developers to start showing their product.
Today is a special day for VR-technology, as Oculus VR started to accept pre-orders for its Oculus Rift headset. You can say that the whole VR-rush started with Oculus and the campaign on Kickstarter. However Oculus VR is not the first company to start selling its VR-product. In late November Samsung Gear VR went on sale and, according to SuperData, did relatively well. The product sold out in 48 hours!
Oculus Rift could be pre-ordered for $600. For this you get the headset, the Xbox 360 controller, plus two free VR-games. The first shipment will start in March 2016. It’s hard to say if it’s a good deal. Let’s wait and learn the prices on other devices from Sony and HTC.
Here are some other key data points on the current market for virtual reality gaming from SuperData:
• The worldwide market for VR gaming will reach $5.1B in revenues in 2016E and an install base of 55.8M consumers.The European market will lead with $1.9B in total sales.
• Low barriers to entry for will allow light mobile VR to initially reach 71% of the consumer market with 27M units in 2016E, as is best positioned to capture the largest install base.
• Virtual reality gaming presents opportunity for small studios and indies, who are currently developing 829 VR games, collectively, as large publishers have decided to wait and see.
• Total investments in virtual and augmented reality reached a combined $6.1B between 2012 and 2015, triggering the current market momentum and growing industry expectations.