UPBGE is very active - a fork of bge with enchanced phyiscs, rendering, and workflow additions. enchanced mesh editing w/ BVH_Tree_From_KX_MeshProxy() https://github.com/UPBGE
Setting the light in the Unreal Engine 4.20 is quite good, with many different types of lighting duck life
Stylish Water Shader 2.0 for Unity with many great features, I enjoyed this new application run 3
Nick Whiting did a nice detailed overview of the standard developed by the Khronos OpenXR working group.
The Khronos Group is a non-profit organization, which works of the development of open standards for D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing. Khronos Standards include Vulkan and OpenGL in graphics and gaming, WebGL in 3D web graphics, and OpenVX and OpenCL. During GDC 2018 this consortium revealed a detailed overview of the upcoming OpenXR standard, which was developed specifically for VR and AR. This is a video of the presentation by Nick Whiting from Epic Games.
It’s a very cool video, which talks about the history of the standard, API conventions and primitives, input and haptics, rendering, viewports, device plugin extensions, the history and the future of this tech. It’s a bit of a tech talk, but it’s worth to check out, especially if you’re interested in VR and AR development.