OpenXR: New Standard for VR and AR
Events
Subscribe:  iCal  |  Google Calendar
Orlando US   24, Jul — 27, Jul
Grapevine US   25, Jul — 29, Jul
Los Angeles US   28, Jul — 29, Jul
Los Angeles US   28, Jul — 2, Aug
Helsinki FI   1, Aug — 5, Aug
Latest comments

very good

by DIGITAL
12 hours ago

GRACIAS

by Zack Smith
14 hours ago

I have read all the comments and suggestions posted by the visitors for this article are very fine,We will wait for your next article so only.Thanks! order now

OpenXR: New Standard for VR and AR
26 March, 2018
News
Research

Nick Whiting did a nice detailed overview of the standard developed by the Khronos OpenXR working group.

The Khronos Group is a non-profit organization, which works of the development of open standards for D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing. Khronos Standards include Vulkan and OpenGL in graphics and gaming, WebGL in 3D web graphics, and OpenVX and OpenCL. During GDC 2018 this consortium revealed a detailed overview of the upcoming OpenXR standard, which was developed specifically for VR and AR. This is a video of the presentation by Nick Whiting from Epic Games.

It’s a very cool video, which talks about the history of the standard, API conventions and primitives, input and haptics, rendering, viewports, device plugin extensions, the history and the future of this tech. It’s a bit of a tech talk, but it’s worth to check out, especially if you’re interested in VR and AR development.

Source: khronos.org

Leave a Reply

avatar
Related
Environment Art
Environment Design
Interview
Environment Art
Environment Design
Interview