OpenXR: New Standard for VR and AR
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
16, Apr — 23, Apr
Breda NL   23, Apr — 26, Apr
24, Apr — 27, Apr
Vilnius LT   3, May — 5, May
Latest comments
by diegographics@outlook.com
17 hours ago

Wow, that's great. Have to try this out!

Wow beautiful environment. Very thorough and detailed. But I think there are a few images that are not showing up (error?). Is that just me? Interested in seeing those other pictures...

by Admin
2 days ago

Jack. First of all, I want to apologize for offending you. We published this just to show how the tech could be used. We don't actually care about the message. But you do bring up a viable point, that for some people - this might be an issue, so I take this post down.

OpenXR: New Standard for VR and AR
26 March, 2018
News
Research

Nick Whiting did a nice detailed overview of the standard developed by the Khronos OpenXR working group.

The Khronos Group is a non-profit organization, which works of the development of open standards for D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing. Khronos Standards include Vulkan and OpenGL in graphics and gaming, WebGL in 3D web graphics, and OpenVX and OpenCL. During GDC 2018 this consortium revealed a detailed overview of the upcoming OpenXR standard, which was developed specifically for VR and AR. This is a video of the presentation by Nick Whiting from Epic Games.

It’s a very cool video, which talks about the history of the standard, API conventions and primitives, input and haptics, rendering, viewports, device plugin extensions, the history and the future of this tech. It’s a bit of a tech talk, but it’s worth to check out, especially if you’re interested in VR and AR development.

Source: khronos.org

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz
Related
Environment Art
Environment Design
Interview
Environment Art
Environment Design
Interview