Check out 5 optimization tools for Unity that can help you simplify your scene, lower the polygon count, clean up your meshes, analyze and improve your performance.
Poly Few will help you with a scene containing high polygon 3d models by simplifying meshes, automatically generating LODS in Unity and lowering the polygon count.
Supported features:
Check the store for more information on requirements and refunds.
Mesh face optimization is a tool for removing useless triangles from meshes.
This asset will be useful for projects:
GPU Performance Analyser is an advanced solution for finding bottlenecks on your scene. With it, you can find where you use too many polygons, too much transparency or where you just waste transparency because of too huge empty space on textures.
Works best in:
GPU Instancer is an out of the box solution to display extreme numbers of objects on the screen with high performance.
Some features:
A couple of scripts that help you optimize the nonprimitive 2D Colliders (Edge Collider 2D and Polygon Collider 2D).
You can change the level of optimization in the Editor with direct feedback in the Scene View to find a suitable compromise between performance and a good approximation of the sprite shape. Usually, you can lose quite a bit of point with virtually no change in the polygon contour.
The Edge Collider also creates a good edge collision shape instead of the default 2 point line.