Nice work and thanks for the breakdown! Always interesting to see someone else's approach to a scene, and the new/different methods they use and/or come up with :)
There are no pdf's of the updated versions available for download!
3D Stylized Environment looks every time beautiful today this is my subject on that I have to Do My Dissertation and bring some new information with our reader.
Timothy Bermanseder, who has previously shared his technical and visual analysis of Overwatch with us, presented tons of wireframes of the Overwatch models he had ripped from the game. These are meant for educational purposes – you can learn a bit more about how to build characters and get the most out of our poly counts.
It is also worth noting that the wireframes have been taken from beta, not the latest version. You can find the full collection here.