VUE without competition
Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.
Timothy Bermanseder, who has previously shared his technical and visual analysis of Overwatch with us, presented tons of wireframes of the Overwatch models he had ripped from the game. These are meant for educational purposes – you can learn a bit more about how to build characters and get the most out of our poly counts.
It is also worth noting that the wireframes have been taken from beta, not the latest version. You can find the full collection here.