Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Timothy Bermanseder, who has previously shared his technical and visual analysis of Overwatch with us, presented tons of wireframes of the Overwatch models he had ripped from the game. These are meant for educational purposes – you can learn a bit more about how to build characters and get the most out of our poly counts.
It is also worth noting that the wireframes have been taken from beta, not the latest version. You can find the full collection here.