Path of Exile Co-Creator Trolled Data Miners with Fake Assets
Chris Wilson shared his thoughts on data mining and how to prevent it, admitting he pranked data miners by planting fake assets.
Grinding Gear Games
One of the creators of Path of Exile, Chris Wilson, co-founder and former lead of Grinding Gear Games, admitted that he slipped fake assets into his games to prank data miners.
In a YouTube video, he discussed the mechanics behind data mining, the reasons players and third parties engage in it, its impact on developers, and what studios can do to address it.
Wilson explained that game logic written in code is generally easy to restrict to server-side executables. Assets are harder to protect, though, unless the game is streamed from the cloud. He noted that the main ways to protect the data are not to include the unreleased content in the downloadable file and to automatically delete such files before shipping the game content.
The developer also revealed that he planted fake assets specifically to throw off data miners' efforts: "Some developers, including me in a past life, have added in decoy assets, so players don't know what to believe." However, he called it a "pretty wasteful process" overall, though he added that it was "very good for trolling."
Among other methods, Wilson mentioned encryption, but pointed out that it delays data mining rather than preventing it.
Watch the full video here:
It's not the first time we've heard of a tactic with fake assets to mislead data miners and leakers. Marvel Rivals, for example, was rumored to use a similar approach, though this later turned out to be false.
Some developers also find creative ways to deal with unwanted player behavior in games: Valve, for example, has found a creative way to fight cheaters in Deadlock – by turning them into frogs.
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