logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Photorealistic Train Station Made in Unity

The artist utilized an Analog post-processing effect to give the project an old-school look.

Technical Artist Oliver Pavicevic, known for creating an outstanding VR Train scene back in 2020, unveiled yet another scene that can easily be brushed off as a simple video recording. This time, the artist has created a photorealistic post-Soviet train station using Unity and Deckard Render, a tool developed by Oliver that helps simulate physical camera behavior. Additionally, the artist added an impressive Analog post-processing effect, giving the project an old-school VHS-like look.

Here's the artist's previous iteration of the project;

And here's the aforementioned ultra-realistic VR train scene the artist is well-known for:

It seems that creating photoreal train stations is slowly but surely becoming a trend, as only recently 3D Environment Artist Lorenzo Drago unveiled a realistic recreation of the Japanese Etchū-Daimon Station made with real-time VR tracking an Unreal Engine 5.

You can check out more of Oliver's projects here. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

100% procedural material made in SD. The pack contains Strangler Fig Graph (sbs and sbsar), texture maps (Albedo, Normal, Roughness, AO, Height, Metal).

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

    Instead, he and his team will focus on the previously-announced retro-style roguelike.

    Discord Gets Sued Over Alleged Anti-Consumer Practices

    The plaintiffs claim the platform has intentionally made it overly difficult to cancel subscriptions.

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.
    • Ornament Brushes/Alphas - Vol.2
      by Jonas Ronnegard

      An Ornament alpha/brush set for ZBrush, Substance Painter, Quixel DDO and NDO etc. 55 brushes and height/alpha maps, all 2048x2048 16bit in Tiff, Jpeg, PSD, Photoshop ABR brushes, as well as ZBrush Brushes.

      Error
      (2000-0001)
    • Camping and Outdoor Props
      by Dekogon

      This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×