logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Photorealistic Water Blueprint for Unreal Engine 5

Karim Abou Shousha has launched the upgraded Underwater_Blueprint V3, introducing tons of new features and improvements.

Senior Lighting Artist at Ubisoft Montreal Karim Abou Shousha has released Underwater_Blueprint V3, a new and improved version of his incredible blueprint for Unreal Engine 5 that lets one create photorealistic digital water.

Centered on refining the tool's overall capabilities, the upgraded version of the blueprint accelerates the workflow, enabling you to create your scenes in just a few minutes. It also incorporates an array of high-quality models that will allow you to craft exceptionally lifelike digital water scenes. On top of that, it comes with six amazing underwater scenes, designed primarily for testing purposes.

As for the new features, Underwater_Blueprint V3 comes with interactive sand, foam splash, bubbles, corals, animated sea animals, a school of fish, dirt particles, a new color system, a new water surface, a camera shake, and more. Here's a comprehensive overview of the blueprint's new features shared by Karim:

"You don't need to build your scene from scratch, you can just select any one of those scenes and your characters and be ready to export because each scene is fully animated on the sequencer," comments Karim. "This tool allows anyone to use it for commercial or personal projects, please feel free to use it and share your amazing video with me."

You can learn more and purchase Underwater_Blueprint V3 by clicking this link. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on ThreadsInstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more